![]() ![]() Its interface is very user friendly and easy to understand. ![]() ![]() It supports most of ZDoom's features already, but can be configured to include any new ZDoom feature. It requires the same hardware like Doom Builder 2.ĭoom Builder is easily the most known Doom level editor today. This allows it to be the most efficient editor of the bunch. It's currently maintained by others in order to fix bugs and make its features more elaborate while still keeping its primary features like previewing OpenGL and ZDoom effects inside the editor. The most recent continuation of GZDoom Builder and Doom Builder. See ZDoom version history for a succinct list of new major features added in each iteration of ZDoom, and which have been added to the last development builds. It allowed all the usual features of ZDoom plus many new ones such as custom damage types, status bars and much more. ZDoom 2.8.1 is the last stable release of ZDoom. QZDoom 2.1.0 offers a first look at experimental features before they are merged back in GZDoom. It offers an optional hardware-accelerated renderer in addition to the classic software renderer. GZDoom 4.10.0 is the most latest and stable release of the ZDoom code-base. Below are the most popular applications and tools to use for playing and editing for ZDoom.
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